Overview ON Pros and cons of electronic games
Nowadays everyone is so busy looking at their phones, to the extent that they have become a barrier between parents and their children, where young people spend most of their time on social networking sites and electronic games scattered in that era, and parents must define electronic games and their benefits and harms to their children so that they can take the positive aspects of them and leave the negative, and the games were in the past consisting of movement and running, playing football or any other social games, and for this people were growing up on the love of social life and people mixing, and the majority of people, the majority of them were growing up on the love of social life and mixing, and the majority of them were people. Today's youth have limited their relationships to electronic devices.
Pros and cons of electronic games
For everything has two sides, one positive the other negative, as well as electronic games as they include some benefits and also damages, and while they are entertaining and having fun time, there is a great debate about their negative consequences on people and society, and electronic games can first be defined as interactive games operated through electronic devices such as computers, TV screens, mobile phones, i.e. games that run on devices with video screens
Benefits of e-games
It is undeniable that electronic games have benefits and advantages, especially since there are what is known as "educational games" and they teach children calculations, numbers, colors, letters of all languages and many others, so it is better not to prevent parents from playing with them but with good monitoring and follow-up to avoid the risks resulting from them, and the positives are the following:
Researchers from the University of Rochester have discovered that individuals who spent 30 hours training in motion games for a month monitored targets on a chaotic screen at 80 percent of the time limit, while non-players monitored only 30 percent of their time, and Allstate, an American insurance company currently working on video games for older drivers. Big has found that gaming programs can enhance important visual skills for safe driving, and studies by the National Institutes of Health have shown that these games reduce the risk of collision by 50 percent.
Strengthening the brain
Not only can electronic games be considered a waste of time, but must now be considered one of the fastways to gain a sharper mind, as researchers from Iowa State University studied a number of laparoscopic surgeons, they discovered that those who played those games for three hours or more per week were up to 27% faster than others, and that their mistakes were 37% lower, and it's worth noting that they weren't specially designed games. "It was none of the ready-made games they played in the past," said Dr. Douglas Gentile, one of the study's authors.
It has been proven that electronic games are a powerful analgesic for the physical pain of the individual, where Professor David Patterson of the Department of Rehabilitation Medicine at the University of Washington emphasizes that "conscious attention is required to experience pain," as he said: "Virtual reality games attract attention unusually, and leave no interest in the treatment of incoming pain signals,"" a game known as "SnowWorld" was produced for burn patients, so that those who play during changing bandages have indicated that they do not feel less pain. 40-50% for previous times.
Damage to electronic games
While electronic games have advantages and advantages, they also have many side effects of health, especially for children, so it is not necessary to be prevented from them, but it is necessary to be careful during their use, some of its drawbacks include:
Frequent movements damage tendons and nerves in the thumb, and the physiotherapist is concerned about what laxity does with small thorns, and physiotherapist Wendy Emperson said, "Most children sit on the floor playing toys, on their beds, or on chairs that are generally too big for them," she continued, "if they were at work, health and safety personnel would have a day on the ground."
Addiction to play
Some university studies have indicated that one in ten young players are addicted to playing electronic games, and their methods of playing may cause family, social, school, and psychological damage, so treatment programs have been developed to combat video game addiction around the world, such as in the United States, South Korea and the Netherlands.
Increased anxiety and depression
Some research has confirmed that video games can contribute to combating anxiety and depression, but other studies have suggested that they may cause or increase those conditions rather than treat them, and in a study of cyberpsychology, behavior and social networks it was reported that for example (fifth graders who play electronic games for two hours above daily are more likely to develop symptoms of depression than those who play less time).
Lack of skills
The 14-year-old, who plays the piano for many hours a day, is a loyal musician, and the 15-year-old, who spends every afternoon playing basketball, is a good athlete, while teenagers who spend several hours mastering and solving the complexities of a difficult video game may be seen as useless, irrelevant and meaningless.
E-games and violence
Some studies at the University of Missouri-Columbia have shown that violent games may reduce players' brain responses to images of real-life violence, and when players are given the opportunity to fight with a fake opponent, their response has been less cerebral but more brutal, but will this be associated with real aggression? Jonathan Friedman of the University of Toronto says: "A few studies in this area are usually based on ideas, while several others have suggested that if a player playing a violent game finds more aggressive suggestions, it shows that violent electronic games lead to aggressive behavior.